Developer Notes:
This update is focused on fixing bugs and improving targeting logic. It also includes the long-awaited final auto skills for Tempestra and Traag. Please note that the icons for these skills are not in game yet but will be appearing in a later update.
Since Traag now has all of his skills, we will be making him available via the store in the near future.
In addition to the listed changes, we made small tweaks to the skill descriptions of certain characters in order to standardize similar effect descriptions.
Update: Oops! The targeting logic changes were not quite ready to go yet and were causing issues, so we reverted back to the previous targeting. Improved targeting will be back once it is all ready.
How To Read Stats:
All power derived stats are listed here using a base power of 100. That includes damage, health, and defense. You can calculate the actual value for a character of given power by multiplying the value by that hero's power, then dividing by base power, which is 100. For example, if a note here says that a character has 250 health, then that character with 1000 power would have 2500 health.
Updates & Changes
![]() Super Irma |
Bug Fix: Fixed an issue where Irma's attack became a melee attack at level 200. |
![]() Traag |
![]() New Auto Skill: Coordinate Advance |
Level 1 Target the closest other ally. Give +40 focus and +20 strength for 6 seconds. Target all other allies. Give +20 focus and +10 strength for 6 seconds. Level 2 Target the closest other ally. Give 40% resistance to stun and disarm for 6 seconds. Target all other allies. Give 20% resistance to stun and disarm for 6 seconds. |
![]() Tempestra |
![]() New Auto Skill: Lightning Flash |
Level 1 Target the closest enemy at range 3. Deal 30 energy damage. Inflict -70 alertness for 4 seconds and stun for 1 second. Level 2 Deal 10 extra damage and inflict 1 extra second of stun per range less than 3 the target is at. |
![]() Zorax |
![]() Tri-Weapon Tactics |
Level 1+ Visual Fix: Updated the skill description to reflect the skill's bugged behavior. |
"We discovered an issue with this skill that caused it to activate whenever any ally used a skill, not just Zorax. This means that Zorax was gaining roughly five times the intended amount of Strength and Alertness. We realized that fixing this bug immediately would cause a massive disruption to players, both in Channel 6 and in their PvP squads. Therefore, we have decided to temporarily leave the bugged behavior in place, and change the description of the skill to match it. Once we have added a way for players to drop levels in Channel 6, we will be reducing the power of this skill."
![]() Snow Mikey |
![]() Wildcat |
Level 1+ Bug Fix: Fixed an issue where the skill did not remove defense from enemies moved through. |
![]() Savanti Romero |
Bug Fix: Fixed an issue where Savanti's attack became a melee attack at level 225. |









